Each student activity, linked from the outline
below, is also available from this
page. You should have students bookmark that page as their home
page for all three days. From that page they will be able to follow
links to all the discussion aids and online activities.
- Activity: Pre Survey [7 minutes]
Have all participating students fill out the short pre
survey and submit it from their computer. (There is also a
printable pre survey
available for schools without Internet access. These must be printed
out and mailed to our postal
address.) The pre survey is available from the list of links
on their student
page. After the survey is completed
and submitted, each student should put his/her computer to sleep
so there will be less opportunity for distraction during the following
discussion.
- Discussion:
Not Everyone Makes the Team [20 minutes]
Engage the students in a discussion about why the high school
years are so critical in determining whether an individual becomes
a smoker or not. Note: It helps students feel better about
their contribution if they see it written down on the board as
they speak. If you keep jotting student's comments down (in shorthand)
on the board during the discussion, you will have a more interested
and involved audience.
Begin by stating the following: Most of the smokers in the world
began smoking between 12 and 17 years of age. Ask the students
why they think most people won't ever smoke if they haven't
started before they turn 18. "What is it about 12 - 17 year
olds that makes them more likely to start smoking than their older
(or younger) peers?" Select other supporting statistics from
here and contribute
these to the discussion as it develops.
Then discuss why, in general, some individuals are more susceptible
to influence than others and how we all are more susceptible to
negative influence during the teen years. Ask: "Why
are teens more easily influenced to make bad decisions than adults?"
Introduce the topic of 'character weaknesses' and suggest that
being influenced by others to do something that you know is not
good for you is a sign of a character weakness. (Share about how
you showed signs of character weakness when you were a teen: A
bad decision you made as a result of succumbing to peer pressure,
etc. This will make the students more interested in the discussion
and comfortable with you.) Ask: "Why in moments of weakness
do we do things that we know are not good for us?"
Make a 'character chart' on the board: Create one column, titled,
"Weak" and another titled, "Strong." Under
these two headings list the students' responses to the following
questions: "How do you know someone is likely to be negatively
influenced by others?", "What are the signs of this
type of character weakness?" "How do you know someone
is less likely to be negatively influenced by others?",
"What are the signs of this type of 'strong' character?"
Save the contents of this chart for next session.
Discuss advertisers and companies that sell products and ask if
the students think that advertisers know about character
weaknesses and about the teen years when people are most susceptible
to influence. (Suggest that most teens are more impressionable,
self conscious and concerned about being popular than adults.
They are, therefore, easy targets for advertisers.) "What
about tobacco companies who are marketing a product that people
know is very dangerous? Do you think they might want to
take advantage of how easily influenced most teenagers are?"
(Tell the students that you will talk more about this later and
you will present facts about tobacco companies and their successful
marketing tactics.)
Discuss this statement: "No one can influence you without
your permission." Ask : How can someone prevent bad influence?
What kinds of things would you do to stop being negatively influenced?
Ask for concrete examples or create a scenario that will prompt
the students to suggest specific actions to take to avoid being
negatively influenced. (It is best, for this part of the discussion,
that you use activities other than smoking as examples
of a negative activity: For example, create a scenario about a
group of kids challenging each other to dive from a bridge into
a shallow river.)
Tell the students that the teen years are like an obstacle course.
Many young people give in to negative influence and fall by the
way side. Tell them that not all of their peers will make it through
the teen years successfully. Not all of their friends will either.
Some will get into trouble, some will drop out of school, some
will pick up dangerous habits like smoking. "It's too bad,
but not everyone will make the cut." Ask students to consider
what makes them think that they won't give in to negative influences.
(Write down any of their comments and tell them that you will
talk about this issue later.)
- Game preparation (if necessary)
If the game has not already been loaded onto the students' computers,
have each student follow the game prep instructions on the CD
ROM's ReadMe file. (The
ReadMe file is available from the list of links on their student
page.) Students should copy the game from the CD ROM to their
computers' desktops. They should NOT play the game off the
CD ROM.
- Presentation:
Game Introduction [3 minutes]
Tell your students that the idea for The Cut
came from high school students who wish to share the benefits
of a smoke-free lifestyle with middle school students. Some of
the game's content and all of the voices are created by high school
students. Non smoking teens are also featured in the portal videos
and as Poseurs (teen smoker opponents). Many of the teens involved
in the this project have watched friends and family members become
addicted to tobacco during the middle and high school years. They
hope this program helps remind young people that they deserve
a better life.
You can either let the students read the game play instructions
by clicking on the "?" button on the lower left of the
console during the game or you can relay those instructions to
the class before they play. (Read them here.
Game play instructions are also available from the list of links
on their student
page as well.) Note: It is important that students
know the parts of their game console so you should encourage them
to click on the click here for a description
of the parts of your console line on the instructions
panel of the game. (They will see this panel after clicking on
the "?" button on the lower left of their game console.)
- Activity: Play The Cut
CD ROM Game [20 minutes]
Remember to have students turn up the volume and use their
headphones when playing the game. (If headphones are not
worn, volume should be low.) Tell the students that they can open
and play the CD ROM game now. Remind them to only double click
ONCE on the game icon. (If they double click multiple times they
will open multiple copies of the game and slow down their machines
dramatically.)
- Discussion:
Get Inside the Smoker's Head [10 minutes]
After the game session, give recognition to any student who was
able to reach the ship at the center of the labyrinth. Tell others
that they will be given a chance to play the game again the next
time you meet.
Ask the students: "What kinds of excuses do you think kids
use to smoke? What type of kids will most likely try a
cigarette?" Now take an imaginary 12 year old as an example:
"Why might he try smoking? What thoughts would go through
his head as he is offered his first smoke?" Now have them
project into the future: That 12 year old is now addicted to smoking
and he is 21 years old. "What does he think about smoking
now? What kinds of thoughts are going through his head as he purchases
his next pack of cigarettes?"
Ask the students if they know any
adults who smoke. Ask those who raised their hands to get their
parents' or guardians' permission to interview the adult smoker
before the next session. If they get permission, they should ask
the adult smoker these questions.
Ask the students to write the answers down or tape record them
and share them with the class during the next session. (The list
of questions is available from the list of links on the student
page.)
Go to Class 2
The Game
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