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Plan Computer Lab Sessions
 

To make the computer lab component of your program a success, you should address the items on the following list well in advance of your first session:

  1. Confirm that your lab's computers are able to run the CD ROM game
    In most schools you would provide a media specialist or technology person on staff with the minimum system requirements for the CD ROM. They should be able to tell you whether your computer lab's machines are capable of running the game. It is highly recommended that you also visit the lab yourself and use the CD ROM in a lab computer to confirm that the game will play well. At that time you can also preview the game. (See step 5 below)

    One of the most common problems with playing a 3D game, is that computers have video cards that do not support 3D rendering or the video card does support 3D rendering but the proper and current drivers for the card are not installed. If the computers do not have 3D cards, the game will run very slowly and is unplayable. If the proper drivers for the 3D video cards are not installed or the drivers are not current then, in most cases, the proper driver can be downloaded from the card manufacturer's Web site in a few minutes.

    If the machines in your school's computer lab are not able to run the game and you have confirmed that the video card drivers are current, you should ask the media specialist if there is at least one machine available that will run the game and a data projector. If so, demonstrate the game (or let a student play the game while the class watches) with that computer and let the other students do the online activities with the other computers. (See other ways to use the game)

  2. Confirm that the computers' browsers have Shockwave installed
    Use each of the student computers to visit this Web page and make sure that the online animation loads and operates. If it does not, contact your school's media specialist and request that s/he install the Shockwave player in each machine's browser or do it yourself by downloading and installing the plug-in from here.

  3. Confirm that the computers' browsers have Javascript enabled
    Some of the online activities require Javascript to operate properly. Sometimes the media specialist or individual users turn off Javascript in the browsers. Make sure it is on.

  4. Bookmark the student page in each of the computer's browsers
    Students will have a home page on the Web for this program. Book mark this student page in the browser on each of the computers so student can easily find links to online activities.

  5. Load game on the lab computers
    Unless the game is installed on a network server, it must be copied from the CD ROM to each of the student computers' desktops. It is best to have the game copied to the computers before the first session. However, if you have enough CD ROMs you could have the students copy the game to their desktops at the beginning of the first session. Copying the game to the desktop takes about 4 minutes on a midrange PIII machine. (See instructions)

  6. Preview the game
    Open and play the game yourself (see instructions) so you become familiar with it before you have the students play it. One of the most common problems students experience when starting the game is that, instead of waiting for the game to open after the first double click, they click on the game's icon multiple times and open multiple copies of the game which causes the computer to slow down dramatically.

  7. Confirm the availability of headphones for each student
    The game has audio and each student should have his/her own pair of headphones so that the noise level in the room does not become a distraction. Make sure the audio for each computer is operating and the volume is up. (However, if no headphones are available, make sure the volume on each machine is low.)

  8. Confirm the availability of a writing board and tools
    You should have a whiteboard (dry erase board) and markers or a black board and chalk ready for the discussions and off-line activities.


 

 

 

 

 

 

 

 

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