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To assure your program's success plan your computer lab sessions first. Before any activities or discussions, have all participating students fill out the short pre survey and submit it from their computer. (There is also a printable pre survey available for schools without Internet access. These must be printed and mailed to our postal address.) After all activities and discussions are complete, please require each student to complete the post survey. (Here is the printable version of the post survey.)

Participating students have a home page where they can conveniently access all their online activities and documents: Have them bookmark this student page in their browsers.

  • Surveys
  • Activities
    • The Cut (CD ROM game)
    • Visual Arts Project
      This project is the art component of the 'Market a Poison' activity.
    • Language Arts Project
      This project is the writing component of the 'Market a Poison' activity.
    • Pretty Slick (Shockwave, 630k)
      This is an online activity that helps students think critically about tobacco marketing tactics.
    • Catchin' Air (Shockwave Game, 400k)
      This online game helps students learn the smoking related diseases and reinforces the the health costs of using tobacco.
    • Smoker Interview
      Students interview an adult smoker and share the written or taped interview with the class. A follow up discussion helps students process the activity.
    • Inside/ Outside
      This is a class room activity. Students learn the power of peer pressure and our need to 'belong.'
    • Whaddya Do?
      In this multiple choice exercise, students consider situations in which a teen might be pressured to try tobacco. Students debate the merits of various refusal methods.
  • Discussions
    • Not Everyone Makes the Team
      Why the high school years are so critical in determining whether an individual becomes be a smoker or not? Why are some people more susceptible to negative influence than others?
    • Get Inside the Smoker's Head
      Encourages students to reflect upon the smoker's internal dialogue and excuses he uses to smoke.
    • Mind Over Media
      A discussion about the marketing tactics of tobacco companies. Students are challenged to consider the power of media to manipulate.
    • Market a Poison
      This is discussion uses a chart and role playing to help students think critically about tobacco marketing methods.
    • Dealing with Moments of Weakness
      Helps the students develop coping mechanisms.
    • Dodgin' Peer Pressure
      Students discuss one of the most powerful influences in their lives: peer pressure and how it shapes their futures.
    • Cash to Burn
      A discussion of the costs of smoking compared to other lifestyle expenses. A chart is used to help convey the message.
    • Wrap Up
      A short conclusion to the program's activities and discussions.
  • Student Authoring Options
 

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